The weapons and combat of GTA 6
Combat was GTA V's weak link. The August 27 Extended Look changed that: a new arsenal, a reworked inventory, and a companion AI that actually fights back. Here's what the video actually establishes, weapon by weapon. For the full mechanic-by-mechanic breakdown, head to our dedicated article.
What we know, at a glance
- Source
- Grand Theft Auto VI: An Extended Look, August 27, 2026
- Weapon classes spotted
- Fists, handgun, shotgun, assault rifle, submachine gun, sniper rifle, heavy machine gun
- Inventory
- Limited — unlike GTA V's bottomless bag
- Companion AI
- Covering fire confirmed on screen
- Max wanted level
- 6 stars (up from 5 in GTA V)
- Official weapon list
- Not published by Rockstar to date
The arsenal shown in the video
Seven weapon classes are visible in motion in the footage — far more varied than the early trailers, which focused on vehicles.
Shotgun
LuciaReloaded one-handed, tossed in the air and caught in a single motion during the action montage
Assault rifle
JasonFired from cover during a shootout while recovering merchandise
Automatic weapon
JasonFired from a vehicle during the getaway after a bank heist
Submachine gun (SMG)
UnspecifiedClose-quarters shootout sequences
Sniper rifle
UnspecifiedA fleeting glimpse in the overall montage
Heavy machine gun
UnspecifiedA large-scale assault sequence
M16 picked up off the ground
JasonA weapon dropped by a downed enemy, snatched up on the fly mid-action
No more bottomless bag: the inventory is limited
In GTA V, a player could carry a rocket launcher, a sniper rifle and a grenade launcher all at once without the character's animation ever changing. Those days are over. Based on the video and press previews:
- One primary weapon visibly carried on the character, not a full arsenal
- One slot for a secondary weapon (handgun)
- One slot for a throwable (grenade, Molotov cocktail)
- Binoculars in their own slot
- The overflow gets stored in the vehicle's trunk or a safehouse
Lucia and Jason cover each other: AI steps up a gear
When you're playing Jason in cover, Lucia — AI-controlled — opens fire on her own to cover him, with no input from the player. The visual style borrows from Red Dead Redemption 2 for the weight of impacts and Max Payne 3 for staging kills: detailed ragdolls, slow-motion on certain takedowns, and dropped weapons that can be picked up mid-firefight.
What we still don't know
🔴 Official list
Rockstar hasn't published a total count or a detailed weapon catalog.
🔴 Online combat
The video only shows the story mode; GTA Online's combat remains a complete blind spot.
🔴 Exact slot count
The precise number of inventory slots hasn't been confirmed number by number.
🔴 Weapon customization
Nothing confirms or rules out the return of a modification system like GTA Online's.
The Ultimate and Vintage Vice City edition weapon skins

Hawk & Little / Morgan revolvers
Exclusive finishes on two revolvers, included in the Ultimate edition's bonus content.

Weapon variants pack
A set of custom finishes applicable to several weapons in the arsenal, exclusive to the Ultimate edition.

Vintage Vice City pattern
A retro finish inspired by the 1984 aesthetic, exclusive to the Vintage Vice City edition.
Frequently asked questions
What weapons have been confirmed for GTA 6?
Is the weapon inventory limited in GTA 6?
Does Lucia really fight on her own when you're playing Jason?
Does the six-star wanted level change combat?
Will GTA 6 have weapon customization like GTA Online?
Go further
Updated as trailers drop
The full arsenal remains to be discovered before November 19, 2026
None of this is documented in an official list yet — this page will be updated with every new confirmation from Rockstar Games.
See all GTA 6 articles