GameplaySeptember 2, 2026โ€ข7 min read

Weapons and combat in GTA 6: what the Extended Look actually reveals

Assault rifle, SMG, Lucia's AI covering fire, a trunk-limited inventory โ€” a weapon-by-weapon breakdown of the combat system shown on August 27, 2026.

Weapons and combat in GTA 6: what the Extended Look actually reveals

Combat was GTA V's weak link โ€” a slightly mushy assisted aim carried over from a bygone console generation. The August 27 Extended Look changed that in a few minutes of footage: a wider arsenal, a reworked inventory, and a Lucia who genuinely lays down covering fire while you're playing Jason. Here, weapon by weapon and mechanic by mechanic, is what the video actually establishes.

The essentials, at a glance

DetailInfo
SourceGrand Theft Auto VI: An Extended Look, August 27, 2026
Weapon classes spottedFists, handgun, shotgun, assault rifle, SMG, sniper rifle, heavy machine gun
InventoryLimited (unlike GTA V's bottomless bag)
Companion AICovering fire confirmed on screen
Max wanted level6 stars (up from 5 in GTA V)
Official weapon listNot yet published by Rockstar

โœ… Confirmed: everything described below is visible in motion in the video Rockstar Games released, not in stills or rumors.

๐ŸŸก Reported by the press: some details come from hands-on previews played the same evening by journalists invited to Rockstar North, not from the public-facing edit.

The arsenal shown in the video

WeaponUsed bySequence
Shotgun (one-handed reload)LuciaAction montage, tossed in the air, caught and racked in one motion
Assault rifle, fired from coverJasonShootout during the product pickup
Automatic weapon, fired from a vehicleJasonFleeing after the bank heist
SMGUnspecifiedClose-range firefight sequences
Sniper rifleUnspecifiedBrief glimpse in the overview montage
Heavy machine gunUnspecifiedLarge-scale assault sequence
M16 picked up off the groundJasonA dropped weapon from a downed enemy, grabbed on the fly

That's already broader than what the earlier trailers showed, which focused mainly on vehicles. The footage also confirms weapons are no longer locked in a static GTA V-style wheel: they're picked straight off enemy bodies or the ground, mid-fight.

No more bottomless bag: the inventory is limited

This is the most structural change, and the least flashy on screen. In GTA V, a player could carry a rocket launcher, a sniper rifle, three handguns and a grenade launcher all at once with no change to the character's animation. That era is over.

Based on what the video and press previews show:

  • The character carries one visible primary weapon, not a full arsenal
  • A slot for a sidearm (handgun)
  • A slot for a throwable (grenade, Molotov cocktail)
  • Binoculars occupy their own dedicated slot
  • Anything extra goes into the vehicle trunk or a safehouse, rather than vanishing into an infinite inventory

๐ŸŸก Reported by the press: this setup would bring GTA 6 closer to Red Dead Redemption 2, where gear visible on the character and horse replaced GTA V's abstract inventory. Rockstar hasn't published a precise slot list.

Lucia and Jason actually cover each other: the AI levels up

This might be the most underrated detail in the whole video. When you're playing Jason and take cover, Lucia โ€” AI-controlled โ€” opens fire on her own side to cover him, with no player input at all. That's not a character passively tagging along; it's genuine tactical behavior, coordinated with your own.

It builds on what was already known about switching between the two leads: the swap is near-instant, and whoever you're not controlling keeps acting on their own โ€” shooting, joining in on robberies, never just standing there. Cross-covering fire is the clearest proof yet of that autonomy.

๐Ÿ”ด Speculative: how far this AI extends outside scripted missions, especially during improvised open-world encounters. The video only shows written scenarios.

Ragdolls, slow-mo: combat with a Max Payne edge

The combat's visual style openly borrows from two other Rockstar productions: Red Dead Redemption 2 for the weight of impacts, and Max Payne 3 for how eliminations are staged.

What the footage shows:

  • Much more detailed ragdolls โ€” hit enemies can be wounded and knocked down without dying instantly
  • Slow-motion kicks in on certain standout eliminations
  • Melee combat has dedicated animations, not a generic canned punch
  • Dropped weapons stay on the ground and can be picked up, even mid-firefight

๐ŸŸก Reported by the press: a focus meter reportedly appears in the hands-on previews journalists played โ€” time slows and enemy weak points highlight in red and yellow, similar to an advanced aim-assist system. It doesn't appear in the public edit, only in written accounts.

Switching weapons, switching outfits: a real evasion tactic

The return of the six-star wanted level โ€” a tier dropped since GTA V โ€” changes how the arsenal gets used on the run. Police no longer react to some magic trigger: they respond to a report based on what a witness actually saw โ€” your face, your clothes, your vehicle, and the fact that you were a pair.

In practice, that means the weapon you're carrying, the outfit you're wearing and the vehicle you're driving during a firefight become information the police retain. Stowing a visible weapon or swapping vehicles after a shootout isn't a cosmetic habit anymore โ€” it's a genuine evasion mechanic, in line with the arsenal spotted in the August leaks, which already pointed to a reworked weapon wheel.

What we still don't know

๐Ÿ”ด No official weapon list. Rockstar hasn't published a total count or a detailed catalog โ€” everything above comes from what's visible in motion in the video.

๐Ÿ”ด Nothing on GTA Online combat. The video only covers single-player; multiplayer remains a total blind spot, same as everything else about it.

๐ŸŸก The exact number of inventory slots hasn't been confirmed number by number โ€” only the general logic (limited, with trunk storage) comes through in the previews.

๐Ÿ”ด Weapon customization, a system that already existed in GTA Online (barrels, magazines, finishes). Nothing confirms or rules out its return for GTA 6.

FAQ

What weapons have been confirmed in GTA 6?

The August 27, 2026 video shows a shotgun (reloaded one-handed by Lucia), an assault rifle, an automatic weapon fired from a vehicle, an SMG, a sniper rifle, a heavy machine gun and an M16 picked up off the ground. No complete official list has been published.

Is the weapon inventory limited in GTA 6?

It appears so. Unlike GTA V's bottomless bag, the character seems to carry one primary weapon, a sidearm, a throwable and binoculars, with the overflow stored in the vehicle trunk or a safehouse.

Does Lucia really fight on her own while you're playing Jason?

Yes, in the sequences shown: when Jason takes cover, Lucia โ€” AI-controlled โ€” fires from her own position to cover him, with no player input.

Does the six-star wanted level change combat?

Indirectly, yes. Police no longer react to an automatic trigger but to what a witness actually saw โ€” face, outfit, vehicle. Switching weapons or vehicles becomes a genuine evasion tactic.

Will GTA 6 have weapon customization like GTA Online?

It's neither confirmed nor ruled out. The August 27 video shows no weapon-modification sequence.

GTA 6's combat looks like the clearest break from GTA V yet: a wider arsenal, a limited inventory, a companion AI that actually shoots, and a wanted system that genuinely punishes improvisation. None of it is officially documented in a spec sheet or a weapon list yet โ€” it all comes from what's visible on screen across the 26 minutes released on August 27. Everything else awaits November 19, 2026.

Hugo Beignon

Article written by

Hugo Beignon

App developer by day, video game lover by night, GTA fan for years